Methodological
Theories and methods for immersive systems, presence, human factors, and ethical questions.
IEEE Conference on Virtual Reality and 3D User Interfaces
IEEE VR is a leading international venue for virtual, augmented, and mixed reality and 3D user interfaces. The 2027 edition uses one unified paper review process for both IEEE TVCG and conference-paper outcomes.
Required abstract
August 24, 2026
23:59:59 AoE
Full paper
August 31, 2026
23:59:59 AoE
Revised submission
December 31, 2026
Initial notification
November 30, 2026
Conference timeline
Required abstractKey deadline
August 24, 2026 · 23:59:59 AoE
Full paperKey deadline
August 31, 2026 · 23:59:59 AoE
Initial notification
November 30, 2026
Revised submission
December 31, 2026
Final notification
January 7, 2027
Camera-ready
January 12, 2027
At a glance
Paper length
4–9 pages
References
Up to 2 additional pages
Review
Double blind
Abstract
Required 7 days before paper
Format
IEEE VGTC
Deadline zone
Anywhere on Earth (UTC−12)
Paper fit
A strong submission should clearly identify its contribution and evaluate it appropriately.
Theories and methods for immersive systems, presence, human factors, and ethical questions.
Algorithms or devices for input, display, interaction, rendering, tracking, and sensing.
Novel applications with a meaningful evaluation of their effectiveness.
Integrated immersive systems and the transferable lessons learned while building them.
Beyond full papers
Abstract details due December 2
Two-page extended abstracts for completed work, work in progress, systems, and applications.
Proposals due September 28
Interactive, discussion-oriented events held during the first two conference days.
See official call
Educational sessions that build practical or conceptual understanding of an XR topic.
COREXA summarizes the official calls for planning. The organizers’ pages remain authoritative.
Last verified August 23, 2026